Course Highlights
  • How to use Unity's Vehicle Physics system to create a four wheeled vehicle from scratch.
  • How to implement the Photon Networking Service in Unity Games.
  • Artificial Intelligence techniques relevant to racing mechanics.
Curriculum

4 Topics
Introduction
Join the H3D Student Community
Contacting H3D
FAQs

5 Topics
Wheel Physics Part 1
Wheel Physics Part 2
Wheel Physics Part 3
Wheel Physics Part 4
Driving Mechanics

6 Topics
Skidding Sounds and Skid Marks
Improved Skidding
Wheel Smoke
Brake Lights
Revving the Engine Part 1
Revving the Engine Part 2

8 Topics
Changing Drivers
Waypoints
Driving a Circuit with an NPC
Auto Flipping
Antiroll
Normalised Braking Part 1
Normalised Braking Part 2
Acceleration

5 Topics
Cars on Rails
Progress Tracker
Controlling Tracking Braking and Acceleration
Avoid Other Drivers
Getting Unstuck

8 Topics
The Starting Signal
A Couple of Challenges
First and Third Player Switching
The Heads Up Display Part 1
The Heads Up Display Part 2
The Heads Up Display Part 3
Displaying the Players Name Part 1
Displaying the Players Name Part 2

13 Topics
Setting up a Checkpoint System
Detecting Checkpoints
Displaying Checkpoint and Lap Counter
Checking the Checkpoints
Checking out the Player
Calculating Places Part 1
Calculating Places Part 2
Displaying the Leaderboard
Getting Cars Out of Trouble Challenges
Cycling Camera through AI Players
Who's the Winner
Game Over
Resetting the Leaderboard

3 Topics
Creating Car Prefabs
Creating a Main Menu Screen
Selecting a Car

12 Topics
Photon Network Setup
Understanding Networks
Photon Prefabs
Starting a Multiplayer Game
Creating Networked Players
Creating Networked Names
Understanding Players and Clients
Starting the Race on External Clients
Adding Networked AI Players
Don't Forget the Leaderboard
Resetting the Networked Race
Final Kart Project

3 Topics
Some Final Words From Penny
Bonus
Where to now?

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Build A Multiplayer Kart Racing Game In Unity V.2019

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