Introduction to Working with Blender 
 
Selection Tools and Active Selection 
 
Global Axis Vs. Local Axis 
 
Transformation Orientations 
 
Duplication and Linked Duplicates 
 
Origin and Parent Transformations 
 
Smooth  Flat and Auto Smooth Shading 
 
Collections and View Layers 
 
Setting Up Background Images 
 
Project - Your First 3D Scene - Making a Toy Train 
 
Are you ready to work with Blender? 
 
Introduction to Mesh Modeling 
 
Mesh Anatomy and Common Terminology 
 
Project - Your First 3D Model - Low Poly Axe 
 
Selection Tools and Selection Modes 
 
Transform Tools and Basic Tools 
 
Deleting Dissolving and Collapsing 
 
Knife Knife Project and Bisect 
 
Convex Hull Spin and Spin Duplicate 
 
Subsurf Modeling - Part 1 - Introduction 
 
Subsurf Modeling - Part 2 - Rules and Tools 
 
Project - Subsurf Modeling a Coffee Mug 
 
Mesh Analysis and Measurements 
 
Do you have what it takes to be Blender's next top modeler? 
 
Project - The Basic Drivers Workflow 
 
Combining Multiple Input Variables 
 
Input Variables - Transform Channel 
 
Input Variables - Rotational Difference 
 
Input Variables - Distance 
 
Input Variables - Single Property 
 
Project - Boxing Ring Dynamic Camera 
 
Modify - Mesh Cache and Mesh Sequence Cache 
 
Modify - Weighted Normals 
 
Modify - Vertex Weight Edit 
 
Modify - Vertex Weight Mix 
 
Modify - Vertex Weight Proximity 
 
Generate - Multiresolution 
 
Generate - Subdivision Surface 
 
Generate - Adaptive Subdivision Surface 
 
Deform - Laplacian Deform 
 
Deform - Smooth Corrective 
 
Deform - Smooth Laplacian 
 
Project - Acid Burn Effect 
 
Project - Customizable Archi-Viz Assets 
 
Project - Object Instancing Arrays 
 
Project - Fitting Wipers on Windshields 
 
You've Modified your knowledge now you can test it! 
 
Quickest way to Rig and Export a Character 
 
Armature Properties - Skeleton Panel 
 
Armature Properties - Bone Groups 
 
Armature Properties - Pose Library 
 
Armature Properties - Motion Paths 
 
Armature Properties - Viewport Display 
 
Single Bone Properties - Transform 
 
Bone Properties - Bend Bones 
 
Bone Properties - Relations 
 
Bone Properties - Viewport Display and Custom Bones 
 
Armature Deform and its Elements 
 
Armature Deform - Vertex Groups 
 
Armature Deform - Per Vertex Weights Panel 
 
Armature Deform - Weight Painting 
 
Animation Controls - Head and Neck 
 
Animation Controls - Fingers 
 
Animation Controls - Torso 
 
Advanced Animation Keying Sets 
 
Animation in The Timeline - Part 1 - Navigation & Tools 
 
Animation in the Timeline - Part 2 - The Playback Menu 
 
Animation in The Dope Sheet Editor - Introduction & The Action Editor 
 
Animation in The Dope Sheet Editor - The Dope Sheet & Editor Window 
 
Animation in The Graph Editor - Part 1 
 
Animation in The Graph Editor - Part 2 
 
The Non-Linear Animation (NLA) Editor 
 
FK & IK (Forward & Inverse Kinematics) 
 
The Curious Case of Animating Rotations 
 
Rotation Calculations: Euler Gimbal Method 
 
This Quiz will get you quite Animated! 
 
Project - Your Very First Shaders 
 
Node Wrangler (Enable This Add-on!) 
 
Input Nodes - Ambient Occlusion 
 
Input Nodes - Camera Data 
 
Input Nodes - Layer Weight 
 
Input Nodes - Object Info 
 
Input Nodes - Particle Info 
 
Input Nodes - Texture Coordinate 
 
Input Nodes - Vertex Colors 
 
Input Nodes - Volume Info 
 
Output Nodes - Material World and Light Output Nodes 
 
Shader Nodes - Add Shader 
 
Shader Nodes - Anisotropic 
 
Shader Nodes - Mix Shader 
 
Shader Nodes - Principled BSDF and Physically Based Rendering 
 
Shader Nodes - Principled Hair 
 
Shader Nodes - Principled Volume 
 
Shader Nodes - Refraction 
 
Shader Nodes - Subsurface Scattering 
 
Shader Nodes - Translucent 
 
Shader Nodes - Transparent 
 
Shader Nodes - Volume Scatter and Absorption 
 
Texture Nodes - Environment 
 
Texture Nodes - Point Density 
 
Texture Nodes - White Noise 
 
Color Nodes - Color Adjustment 
 
Shader Nodes - Light Falloff 
 
Vector Nodes - Displacement 
 
Vector Nodes - Normal Map 
 
Vector Nodes - Vector Curves 
 
Vector Nodes - Vector Displacement 
 
Vector Nodes - Vector Transform 
 
Converter Nodes - Blackbody 
 
Converter Nodes - ColorRamp 
 
Converter Nodes - Separate and Combine (RGB HSV XYZ) 
 
Converter Nodes - Map Range 
 
Converter Nodes - Math RGB to BW Shader to RGB and Vector Math 
 
Converter Nodes - Wavelength 
 
Project - Micropolygon Displacement 
 
Project - Object Proximity Shading 
 
Project - Procedural Carbon Fiber - Part 1 - Eevee & Cycles Compatible Shader 
 
Project - Procedural Carbon Fiber - Part 2 - Anisotrophy in Cycles 
 
No need to throw Shade take this Quiz! 
 
Introduction to UV Mapping 
 
UV Editor and UV Mapping Basics 
 
Project - Full UV Unwrapping Workflow 
 
UV Mapping - Seams and Unwrapping 
 
UV Mapping - Smart UV Project 
 
UV Mapping - Lightmap Pack 
 
UV Mapping - Follow Active Quads 
 
UV Mapping - Projections and Reset 
 
Mesh Editing and UV Correction 
 
Selection - UV Sync Selection 
 
Selection - Sticky Selection 
 
Welding Aligning and Straightening 
 
Multiple Objects in One UV Layout 
 
Project - UDIMs in Blender 
 
Project - Unwrapping an Axe 
 
Let's see if you can wrap your head around unwrapping! 
 
Camera Properties - Lens Properties 
 
Camera Navigation - Active Camera View 
 
Camera Navigation - Camera Transforms 
 
Camera Properties - Depth Of Field 
 
Camera Properties - Safe Areas Background Image and Viewport Display 
 
Give this Camera Quiz a Shot! 
 
Lighting in Cycles - Point Light 
 
Lighting in Cycles - Sun Light 
 
Lighting in Cycles - Spot Light 
 
Lighting in Cycles - Area Lights and Portals 
 
Lighting in Cycles - Emission Shaders 
 
Lighting in Cycles - HDRIs 
 
World Settings and Ambient Occlusion 
 
Sampling - Branched Path Tracing 
 
Light Paths - Max Bounces 
 
Render Properties - Volumes 
 
Render Properties - Simplify 
 
Render Properties - Motion Blur 
 
Render Properties - Performance 
 
Render Properties - Color Management 
 
Object Settings - Shadow Catcher 
 
Object Settings - Visibility Options 
 
This Quiz will Render you fit to be a 3D artist! 
 
Introduction to the Eevee Render Engine 
 
Switching Between Eevee and Cycles 
 
Lighting in Eevee - Point Light 
 
Lighting in Eevee - Sun Light 
 
Lighting in Eevee - Spot Light 
 
Lighting in Eevee - Area Light 
 
Light Probes in Eevee - Reflection Plane 
 
Light Probes in Eevee - Reflection Cubemap 
 
Light Probes in Eevee - Irradiance Volume 
 
Object Volumetrics in Eevee 
 
Screen Space Effects - Color Management 
 
Screen Space Effects - Sampling 
 
Screen Space Effects - Ambient Occlusion (GTAO) 
 
Screen Space Effects - Bloom 
 
Screen Space Effects - Depth Of Field 
 
Screen Space Effects - Sub-Surface Scattering 
 
Screen Space Effects - Screen Space Reflection 
 
Screen Space Effects - Volumetrics 
 
Screen Space Effects - Shadows 
 
Screen Space Effects - Indirect Lighting 
 
Screen Space Effects - Film 
 
Screen Space Effects - Simplify 
 
Screen Space Effects - Hair 
 
The Eevee section contained all the answers to this Quiz... Gotta Catch 'Em All! 
 
Modeling - Platform and Walls 
 
Modeling - Entertainment Center 
 
Shaders - Basic Shaders - Part 1 
 
Shaders - Basic Shaders - Part 2 
 
Shaders - Hardwood Floors 
 
Shaders - Curtains and Lamp Shade 
 
Final Render and Compositing