Introduction to Working with Blender
Selection Tools and Active Selection
Global Axis Vs. Local Axis
Transformation Orientations
Duplication and Linked Duplicates
Origin and Parent Transformations
Smooth Flat and Auto Smooth Shading
Collections and View Layers
Setting Up Background Images
Project - Your First 3D Scene - Making a Toy Train
Are you ready to work with Blender?
Introduction to Mesh Modeling
Mesh Anatomy and Common Terminology
Project - Your First 3D Model - Low Poly Axe
Selection Tools and Selection Modes
Transform Tools and Basic Tools
Deleting Dissolving and Collapsing
Knife Knife Project and Bisect
Convex Hull Spin and Spin Duplicate
Subsurf Modeling - Part 1 - Introduction
Subsurf Modeling - Part 2 - Rules and Tools
Project - Subsurf Modeling a Coffee Mug
Mesh Analysis and Measurements
Do you have what it takes to be Blender's next top modeler?
Project - The Basic Drivers Workflow
Combining Multiple Input Variables
Input Variables - Transform Channel
Input Variables - Rotational Difference
Input Variables - Distance
Input Variables - Single Property
Project - Boxing Ring Dynamic Camera
Modify - Mesh Cache and Mesh Sequence Cache
Modify - Weighted Normals
Modify - Vertex Weight Edit
Modify - Vertex Weight Mix
Modify - Vertex Weight Proximity
Generate - Multiresolution
Generate - Subdivision Surface
Generate - Adaptive Subdivision Surface
Deform - Laplacian Deform
Deform - Smooth Corrective
Deform - Smooth Laplacian
Project - Acid Burn Effect
Project - Customizable Archi-Viz Assets
Project - Object Instancing Arrays
Project - Fitting Wipers on Windshields
You've Modified your knowledge now you can test it!
Quickest way to Rig and Export a Character
Armature Properties - Skeleton Panel
Armature Properties - Bone Groups
Armature Properties - Pose Library
Armature Properties - Motion Paths
Armature Properties - Viewport Display
Single Bone Properties - Transform
Bone Properties - Bend Bones
Bone Properties - Relations
Bone Properties - Viewport Display and Custom Bones
Armature Deform and its Elements
Armature Deform - Vertex Groups
Armature Deform - Per Vertex Weights Panel
Armature Deform - Weight Painting
Animation Controls - Head and Neck
Animation Controls - Fingers
Animation Controls - Torso
Advanced Animation Keying Sets
Animation in The Timeline - Part 1 - Navigation & Tools
Animation in the Timeline - Part 2 - The Playback Menu
Animation in The Dope Sheet Editor - Introduction & The Action Editor
Animation in The Dope Sheet Editor - The Dope Sheet & Editor Window
Animation in The Graph Editor - Part 1
Animation in The Graph Editor - Part 2
The Non-Linear Animation (NLA) Editor
FK & IK (Forward & Inverse Kinematics)
The Curious Case of Animating Rotations
Rotation Calculations: Euler Gimbal Method
This Quiz will get you quite Animated!
Project - Your Very First Shaders
Node Wrangler (Enable This Add-on!)
Input Nodes - Ambient Occlusion
Input Nodes - Camera Data
Input Nodes - Layer Weight
Input Nodes - Object Info
Input Nodes - Particle Info
Input Nodes - Texture Coordinate
Input Nodes - Vertex Colors
Input Nodes - Volume Info
Output Nodes - Material World and Light Output Nodes
Shader Nodes - Add Shader
Shader Nodes - Anisotropic
Shader Nodes - Mix Shader
Shader Nodes - Principled BSDF and Physically Based Rendering
Shader Nodes - Principled Hair
Shader Nodes - Principled Volume
Shader Nodes - Refraction
Shader Nodes - Subsurface Scattering
Shader Nodes - Translucent
Shader Nodes - Transparent
Shader Nodes - Volume Scatter and Absorption
Texture Nodes - Environment
Texture Nodes - Point Density
Texture Nodes - White Noise
Color Nodes - Color Adjustment
Shader Nodes - Light Falloff
Vector Nodes - Displacement
Vector Nodes - Normal Map
Vector Nodes - Vector Curves
Vector Nodes - Vector Displacement
Vector Nodes - Vector Transform
Converter Nodes - Blackbody
Converter Nodes - ColorRamp
Converter Nodes - Separate and Combine (RGB HSV XYZ)
Converter Nodes - Map Range
Converter Nodes - Math RGB to BW Shader to RGB and Vector Math
Converter Nodes - Wavelength
Project - Micropolygon Displacement
Project - Object Proximity Shading
Project - Procedural Carbon Fiber - Part 1 - Eevee & Cycles Compatible Shader
Project - Procedural Carbon Fiber - Part 2 - Anisotrophy in Cycles
No need to throw Shade take this Quiz!
Introduction to UV Mapping
UV Editor and UV Mapping Basics
Project - Full UV Unwrapping Workflow
UV Mapping - Seams and Unwrapping
UV Mapping - Smart UV Project
UV Mapping - Lightmap Pack
UV Mapping - Follow Active Quads
UV Mapping - Projections and Reset
Mesh Editing and UV Correction
Selection - UV Sync Selection
Selection - Sticky Selection
Welding Aligning and Straightening
Multiple Objects in One UV Layout
Project - UDIMs in Blender
Project - Unwrapping an Axe
Let's see if you can wrap your head around unwrapping!
Camera Properties - Lens Properties
Camera Navigation - Active Camera View
Camera Navigation - Camera Transforms
Camera Properties - Depth Of Field
Camera Properties - Safe Areas Background Image and Viewport Display
Give this Camera Quiz a Shot!
Lighting in Cycles - Point Light
Lighting in Cycles - Sun Light
Lighting in Cycles - Spot Light
Lighting in Cycles - Area Lights and Portals
Lighting in Cycles - Emission Shaders
Lighting in Cycles - HDRIs
World Settings and Ambient Occlusion
Sampling - Branched Path Tracing
Light Paths - Max Bounces
Render Properties - Volumes
Render Properties - Simplify
Render Properties - Motion Blur
Render Properties - Performance
Render Properties - Color Management
Object Settings - Shadow Catcher
Object Settings - Visibility Options
This Quiz will Render you fit to be a 3D artist!
Introduction to the Eevee Render Engine
Switching Between Eevee and Cycles
Lighting in Eevee - Point Light
Lighting in Eevee - Sun Light
Lighting in Eevee - Spot Light
Lighting in Eevee - Area Light
Light Probes in Eevee - Reflection Plane
Light Probes in Eevee - Reflection Cubemap
Light Probes in Eevee - Irradiance Volume
Object Volumetrics in Eevee
Screen Space Effects - Color Management
Screen Space Effects - Sampling
Screen Space Effects - Ambient Occlusion (GTAO)
Screen Space Effects - Bloom
Screen Space Effects - Depth Of Field
Screen Space Effects - Sub-Surface Scattering
Screen Space Effects - Screen Space Reflection
Screen Space Effects - Volumetrics
Screen Space Effects - Shadows
Screen Space Effects - Indirect Lighting
Screen Space Effects - Film
Screen Space Effects - Simplify
Screen Space Effects - Hair
The Eevee section contained all the answers to this Quiz... Gotta Catch 'Em All!
Modeling - Platform and Walls
Modeling - Entertainment Center
Shaders - Basic Shaders - Part 1
Shaders - Basic Shaders - Part 2
Shaders - Hardwood Floors
Shaders - Curtains and Lamp Shade
Final Render and Compositing