Course Highlights
  • This is a comprehensive course for the free 3D modeling and animation package, Blender.
  • With this reference, you can confidently dive into Blender
  • You can watch this course from start to finish, or skip around.
  • Learn all the tools to create anything in 3D, and put it all into practice with step by step projects.
Curriculum

3 Topics
Introduction: Your Own Blender Encyclopedia
How to Watch & Download Videos in 1080p
Navigating the Course (Important!)

18 Topics
User Interface
Customizing the Layout
Workspaces
General Editors
Animation Editors
Scripting Editors
Data Editors
User Preferences and Suggested Changes
Saving and Loading
File Backups and Recovery
Importing and Exporting
Navigating Through 3D Space
The Axis and Grid
Units of Measurement
Viewport Shading
Viewport Options
Different Work Modes Overview
How much do you know about Blender so far?

23 Topics
Introduction to Working with Blender
Selection Tools and Active Selection
Basic Tools
Object Origins
Global Axis Vs. Local Axis
The 3D Cursor
Transformation Orientations
Pivot Point Options
Duplication and Linked Duplicates
Object Parenting
Snapping Tools
Origin and Parent Transformations
Smooth Flat and Auto Smooth Shading
Collections and View Layers
Scenes
Appending and Linking
Setting Up Background Images
More Selection Tools
Measuring Tool
Annotations Tool
Quick Favorites Menu
Project - Your First 3D Scene - Making a Toy Train
Are you ready to work with Blender?

29 Topics
Introduction to Mesh Modeling
Mesh Anatomy and Common Terminology
Everything's a Triangle
Project - Your First 3D Model - Low Poly Axe
What are Normals?
Selection Tools and Selection Modes
Transform Tools and Basic Tools
Deleting Dissolving and Collapsing
Separating and Joining
Extruding
Creating Faces and Edges
Face Tools - Part 1
Face Tools - Part 2
Edge Tools - Part 1
Edge Tools - Part 2
Splitting and Ripping
Knife Knife Project and Bisect
Vertex Tools
Mirroring Tools
Convex Hull Spin and Spin Duplicate
More Selection Tools
Subsurf Modeling - Part 1 - Introduction
Subsurf Modeling - Part 2 - Rules and Tools
Project - Subsurf Modeling a Coffee Mug
Vertex Groups
Mesh Analysis and Measurements
Cleaning Up Your Meshes
Editing Normals
Do you have what it takes to be Blender's next top modeler?

9 Topics
Introduction to Curve Modeling
Adding and Editing Curves
Curve Handles
2D Curve Type
3D Curve Type
Curve Custom Bevel
Curve Custom Taper
Curve Follow Path
Not too many curveballs here promise!

4 Topics
Introduction to Surface Modeling
Surface Editing Tools
Surfaces Properties
Surface to say this Quiz will make you think!

15 Topics
Introduction to Drivers
Project - The Basic Drivers Workflow
The Drivers Editor
Editing F-Curves
Scripted Expressions
Combining Multiple Input Variables
Input Variables - Transform Channel
Input Variables - Rotational Difference
Input Variables - Distance
Input Variables - Single Property
Project - Light Switch
Project - Boxing Ring Dynamic Camera
Project - RGB Sliders
Project - Muscle Flexing
Drivers quiz!

25 Topics
Introduction to Blender's Constraints
Adding Constraints and Basics
Copy Location
Copy Rotation
Copy Scale
Copy Transforms (Copy Loc/Rot/Scale all at once)
Copy Constraints Demo
Limit Distance
Limit Location
Limit Rotation
Limit Scale
Maintain Volume
Transformation
Transform Cache
Clamp To
Track to Locked Track and Damped Track
Stretch To
Action
Armature
Child of
Floor
Follow Path
Pivot
Shrinkwrap
Constraints Quiz!

49 Topics
Modifier Basics
Modify - Data Transfer
Modify - Mesh Cache and Mesh Sequence Cache
Modify - Normal Edit
Modify - Weighted Normals
Modify - UV Project
Modify - UV Warp
Modify - Vertex Weight Edit
Modify - Vertex Weight Mix
Modify - Vertex Weight Proximity
Generate - Array
Generate - Bevel
Generate - Boolean
Generate - Build
Generate - Decimate
Generate - Edge Split
Generate - Mask
Generate - Mirror
Generate - Multiresolution
Generate - Remesh
Generate - Screw
Generate - Skin
Generate - Solidify
Generate - Subdivision Surface
Generate - Adaptive Subdivision Surface
Generate - Triangulate
Generate - Weld
Generate - Wireframe
Deform - Cast
Deform - Curve
Deform - Displace
Deform - Hook
Deform - Laplacian Deform
Deform - Lattice
Deform - Mesh Deform
Deform - Shrinkwrap
Deform - Simple Deform
Deform - Smooth
Deform - Smooth Corrective
Deform - Smooth Laplacian
Deform - Surface Deform
Deform - Warp
Deform - Wave
Project - Acid Burn Effect
Project - Customizable Archi-Viz Assets
Project - Metal Grate
Project - Object Instancing Arrays
Project - Fitting Wipers on Windshields
You've Modified your knowledge now you can test it!

25 Topics
Intro
Adding and Editing Bones
Pose Mode
Quickest way to Rig and Export a Character
Armature Properties - Skeleton Panel
Armature Properties - Bone Groups
Armature Properties - Pose Library
Armature Properties - Motion Paths
Armature Properties - Viewport Display
Single Bone Properties - Transform
Bone Properties - Bend Bones
Bone Properties - Relations
Bone Properties - Deform
Bone Properties - Viewport Display and Custom Bones
Bone Constraints
Parenting To Bone
Armature Deform and its Elements
Armature Deform - Vertex Groups
Armature Deform - Per Vertex Weights Panel
Armature Deform - Weight Painting
Animation Controls - Head and Neck
Animation Controls - Arm
Animation Controls - Fingers
Animation Controls - Leg
Animation Controls - Torso

14 Topics
Animation Keyframes
Advanced Animation Keying Sets
Animation in The Timeline - Part 1 - Navigation & Tools
Animation in the Timeline - Part 2 - The Playback Menu
Animation in The Dope Sheet Editor - Introduction & The Action Editor
Animation in The Dope Sheet Editor - The Dope Sheet & Editor Window
The Shape Key Editor
Animation in The Graph Editor - Part 1
Animation in The Graph Editor - Part 2
The Non-Linear Animation (NLA) Editor
FK & IK (Forward & Inverse Kinematics)
The Curious Case of Animating Rotations
Rotation Calculations: Euler Gimbal Method
This Quiz will get you quite Animated!

83 Topics
Materials
Project - Your Very First Shaders
Node Wrangler (Enable This Add-on!)
Input Nodes - Ambient Occlusion
Input Nodes - Attribute
Input Nodes - Bevel
Input Nodes - Camera Data
Input Nodes - Fresnel
Input Nodes - Geometry
Input Nodes - Hair Info
Input Nodes - Layer Weight
Input Nodes - Light Path
Input Nodes - Object Info
Input Nodes - Particle Info
Input Nodes - RGB
Input Nodes - Tangent
Input Nodes - Texture Coordinate
Input Nodes - UV Map
Input Nodes - Value
Input Nodes - Vertex Colors
Input Nodes - Volume Info
Input Nodes - Wireframe
Output Nodes - Material World and Light Output Nodes
Shader Nodes - Add Shader
Shader Nodes - Anisotropic
Shader Nodes - Diffuse
Shader Nodes - Emission
Shader Nodes - Glass
Shader Nodes - Glossy
Shader Nodes - Hair BSDF
Shader Nodes - Holdout
Shader Nodes - Mix Shader
Shader Nodes - Principled BSDF and Physically Based Rendering
Shader Nodes - Principled Hair
Shader Nodes - Principled Volume
Shader Nodes - Refraction
Shader Nodes - Subsurface Scattering
Shader Nodes - Toon
Shader Nodes - Translucent
Shader Nodes - Transparent
Shader Nodes - Velvet
Shader Nodes - Volume Scatter and Absorption
Texture Nodes - Brick
Texture Nodes - Checker
Texture Nodes - Environment
Texture Nodes - Gradient
Texture Nodes - IES
Texture Nodes - Image
Texture Nodes - Magic
Texture Nodes - Musgrave
Texture Nodes - Noise
Texture Nodes - Point Density
Texture Nodes - Sky
Texture Nodes - Voronoi
Texture Nodes - Wave
Texture Nodes - White Noise
Color Nodes - Color Adjustment
Shader Nodes - Light Falloff
Color Nodes - RGB Curves
Vector Nodes - Bump
Vector Nodes - Displacement
Vector Nodes - Mapping
Vector Nodes - Normal
Vector Nodes - Normal Map
Vector Nodes - Vector Curves
Vector Nodes - Vector Displacement
Vector Nodes - Vector Transform
Converter Nodes - Blackbody
Converter Nodes - Clamp
Converter Nodes - ColorRamp
Converter Nodes - Separate and Combine (RGB HSV XYZ)
Converter Nodes - Map Range
Converter Nodes - Math RGB to BW Shader to RGB and Vector Math
Converter Nodes - Wavelength
Node Groups
Script Node
Layout Nodes - Frame
Layout Nodes - Reroute
Project - Micropolygon Displacement
Project - Object Proximity Shading
Project - Procedural Carbon Fiber - Part 1 - Eevee & Cycles Compatible Shader
Project - Procedural Carbon Fiber - Part 2 - Anisotrophy in Cycles
No need to throw Shade take this Quiz!

25 Topics
Introduction to UV Mapping
UV Editor and UV Mapping Basics
Project - Full UV Unwrapping Workflow
UV Mapping - Seams and Unwrapping
UV Mapping - Smart UV Project
UV Mapping - Lightmap Pack
UV Mapping - Follow Active Quads
UV Mapping - Projections and Reset
UV Pinning
Live Unwrap
Exporting a UV Layout
Mesh Editing and UV Correction
Selection - UV Sync Selection
Selection - Sticky Selection
Welding Aligning and Straightening
UV Stitching
UV Stretching
Sculpting UVs
Island Options
Multiple Objects in One UV Layout
Multiple UV Maps
Tips and Tricks
Project - UDIMs in Blender
Project - Unwrapping an Axe
Let's see if you can wrap your head around unwrapping!

7 Topics
Camera Properties - Lens Properties
Camera Navigation - Active Camera View
Camera Switching
Camera Navigation - Camera Transforms
Camera Properties - Depth Of Field
Camera Properties - Safe Areas Background Image and Viewport Display
Give this Camera Quiz a Shot!

26 Topics
Introduction to Cycles
Rendering Basics
Render Engine Settings
Lighting in Cycles - Point Light
Lighting in Cycles - Sun Light
Lighting in Cycles - Spot Light
Lighting in Cycles - Area Lights and Portals
Lighting in Cycles - Emission Shaders
Lighting in Cycles - HDRIs
World Settings and Ambient Occlusion
Sampling - Path Tracing
Sampling - Branched Path Tracing
Sampling - Advanced
Light Paths - Max Bounces
Light Paths - Clamping
Light Paths - Caustics
Render Properties - Volumes
Render Properties - Hair
Render Properties - Simplify
Render Properties - Motion Blur
Render Properties - Film
Render Properties - Performance
Render Properties - Color Management
Object Settings - Shadow Catcher
Object Settings - Visibility Options
This Quiz will Render you fit to be a 3D artist!

27 Topics
Introduction to the Eevee Render Engine
Switching Between Eevee and Cycles
Rendering Basics
Transparency in Eevee
Lighting in Eevee - Point Light
Lighting in Eevee - Sun Light
Lighting in Eevee - Spot Light
Lighting in Eevee - Area Light
World Shader in Eevee
Light Probes in Eevee - Reflection Plane
Light Probes in Eevee - Reflection Cubemap
Light Probes in Eevee - Irradiance Volume
Object Volumetrics in Eevee
Screen Space Effects - Color Management
Screen Space Effects - Sampling
Screen Space Effects - Ambient Occlusion (GTAO)
Screen Space Effects - Bloom
Screen Space Effects - Depth Of Field
Screen Space Effects - Sub-Surface Scattering
Screen Space Effects - Screen Space Reflection
Screen Space Effects - Volumetrics
Screen Space Effects - Shadows
Screen Space Effects - Indirect Lighting
Screen Space Effects - Film
Screen Space Effects - Simplify
Screen Space Effects - Hair
The Eevee section contained all the answers to this Quiz... Gotta Catch 'Em All!

37 Topics
Introduction
Modeling - Platform and Walls
Camera Setup
Modeling - TV
Modeling - Entertainment Center
Modeling - Couch
Modeling - Area Rug
Modeling - Side Tables
Modeling - Moulding
Modeling - Window Cutout
Modeling - Windows
Modeling - Curtain Rod
Modeling - Curtains
Modeling - Power Outlets
Modeling - Wall Shelf
Modeling - Books
Modeling - Power Cables
Modeling - Potted Plants
Modeling - Table Lamp
Modeling - String Lights
Setting Up Cycles
Lighting - Point Lights
Shaders - Basic Shaders - Part 1
Shaders - Basic Shaders - Part 2
Shaders - Hardwood Floors
Shaders - Drywall
Shaders - Wood
Shaders - Brick Wall
Shaders - Area Rug
Shaders - Plants
Shaders - Books
Shaders - Glass
Lighting - Moon Light
Shaders - Curtains and Lamp Shade
Lighting - String Lights
Final Touches
Final Render and Compositing

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The Blender 2.8 Encyclopedia

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