Curriculum

23 Topics
Course Overview
Project Overview
Creating a New Unity Project
Getting the New Input System
Importing the Asset Package
Tilemaps - Tile Palette and Tiles
Tilemaps - Rules Tiles
Tilemaps - Animated Tiles
Tilemaps - Combining Rules and Animation
Player Setup - Physics
Player Setup - Input System
Player Setup - Animations and the Animator
Player Setup - Camera and Visual Effects
Canvases and User Interface
Level Setup - Using the Provided Prefabs
Level Setup - More Tilemaps
Level Setup - Adding More Levels
Scripting and Using Visual Studio
Finish the Project
2D Platformer Modification Examples
Use Unity 2020.3 for this Course
Downloading Project Assets
2D Platformer Assignment

16 Topics
Game World - Part 1: Introduction
Game World - Part 2: Components
Game World - Part 3: Designing the Game World
Game World - Part 4: Designing the Game World (cont.)
Game World - Part 5: Designing the Game World (cont.)
Storytelling - Part 1: Introduction
Storytelling - Part 2: Characters
Making of Uncharted Characters Documentary
Storytelling - Part 3: Character Design
Storytelling - Part 4: Setting and Plot
Storytelling - Part 5: Interactive Stories
World Building
Story Spine Template and Examples
"Telling Stories with Systems" by Mark Brown
The Game World
Storytelling

19 Topics
Gameplay - Part 1: Introduction
Gameplay - Part 2: Decomposing Gameplay
Gameplay - Part 3: Decomposing Gameplay (cont.)
Gameplay - Part 4: Game Genres
User Experience - Part 1: Introduction
User Experience - Part 2: Inputs
User Experience - Part 3: Outputs
User Experience - Part 4: Designing with UX
"The Secret of Mario's Jump (and other Versatile Verbs)" by Mark Brown
Forms of Fun
List of Video Game Genres
Exploring Gameplay in More Depth
"Controllers Control Everything" by Mark Brown
"The Mechanics of Movement" by Mark Brown
"The Challenge of Cameras" by Mark Brown
"Designing for Disability" by Mark Brown
Learn More About User Experience?
Gameplay
User Experience

12 Topics
Game Technology - Part 1: Introduction
Game Technology - Part 2: A Brief History
Game Technology - Part 3: A Brief History (cont.)
Game Technology - Part 4: Hardware
Game Technology - Part 5: Hardware (cont.)
Game Technology - Part 6: Software
Game Technology - Part 7: Environments
Course Wrap Up
"A Brief History of Video Games" by Stuart Brown
Mac Users: Read this when doing peer review
Game Technology
2D Platformer Peer Review

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Game Design and Development 2: 2D Platformer

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