02 Getting started with Zbrush 
 
03 Customizing Zbrush interface or load one 
 
04 Making a custom menu in Zbrush 
 
05 Reference Dynamesh and Curve Tube brush 
 
06 Creating moving and duplicating meshes 
 
07 Working with masks and polygroups 
 
08 Low poly modelling with the ZModeler brush 
 
09 Making the tickness of the armors and Mirror tool 
 
11 Dynamic Subdivisions and Crease 
 
13 Making the cape and change the background 
 
14 Refining the body armor 
 
15 Three ways to make the spikes on the shoulders 
 
16 Applying dynamesh subdivisions and merging subtools 
 
17 Making some tweaks and starting the sword 
 
18 Making the sword part 2 
 
19 Making a face and adding detail 
 
20 Brush alphas and continue the detailing 
 
23 Starting the polypaint 
 
24 Polypainting like professionals 
 
25 Finishing the polypaint 
 
27 Intro to materials and light in Zbrush 
 
28 Document resolution and render 
 
29 Making the render passes and compose in Photoshop 
 
30 Final touches and adding rim light