02 Getting started with Zbrush
03 Customizing Zbrush interface or load one
04 Making a custom menu in Zbrush
05 Reference Dynamesh and Curve Tube brush
06 Creating moving and duplicating meshes
07 Working with masks and polygroups
08 Low poly modelling with the ZModeler brush
09 Making the tickness of the armors and Mirror tool
11 Dynamic Subdivisions and Crease
13 Making the cape and change the background
14 Refining the body armor
15 Three ways to make the spikes on the shoulders
16 Applying dynamesh subdivisions and merging subtools
17 Making some tweaks and starting the sword
18 Making the sword part 2
19 Making a face and adding detail
20 Brush alphas and continue the detailing
23 Starting the polypaint
24 Polypainting like professionals
25 Finishing the polypaint
27 Intro to materials and light in Zbrush
28 Document resolution and render
29 Making the render passes and compose in Photoshop
30 Final touches and adding rim light