Course Highlights
  • Create a character from start to finish using Blender.
  • Block out the basic shape of your character using a standard box modelling approach.
  • Use the sculpt tools to shape the broad level details of your character.
  • Use the sculpt tools to add fine details to your character.
  • Texture paint your character to give it colour and details.
  • Rig (add bones) to your character so that it can be animated.
  • Animate your character.
  • Add your character into the Unity game engine if you choose to do so.
Curriculum

9 Topics
Welcome To The Course
Download & Install Blender
Blender Interface Introduction
Introduction To Edit Mode
Using Loop Cuts
Mirror Modifier
Extrude
Shader Editor
Community & Resources

12 Topics
Section Intro - Mech Masters
Creating the Cockpit
Creating the Body
Creating the Legs
Creating Weapons
Posing the Mech
Smooth & Flat Shading
Adding Materials
Camera & Background
Rotating camera
How to Render and Save Images in Blender 3D (Rendering the Mech)
Instructor Hangout - Mech Masters

16 Topics
Section Intro - Modular Vehicles
Intro to Modules
Building the Base
Building the Vehicle top
Building the Wheels
Creating Car Bases
Tank Tracks
Creating the Tank Base
Making the tank top
Rocket Launcher Top
Making the Triple Gun Top
Making the Laser Cannon Top
The Tripod Base
Texturing the Vehicles
Material Slots
Instructor Hangout - Modular Vehicles

12 Topics
Section Intro - Blocking Out
Reference & Background Images
How to Insert Background images into Blender 3D
Blocking out the shape
Subdivision Surface Modifier
Sculpting the Blocks
Dyntopo Sculpting
Dyntopo Sculpting - Body 1
Dyntopo Sculpting Body 2
Sculpting the Head
Combining Objects
Instructor Hangout#1

13 Topics
Section Intro - Detailed Sculpting
Mid Level Details - Body
Mid Level Details - Head
Mid Level Details - Horns
Using Alphas
Fine Details
Clothing & Armour - Belt
Clothing & Armour - Loin Cloth
Clothing & Armour - Buckle
Clothing & Armour - Shackle
Clothing & Armour - Sculpting 1
Clothing & Armour - Sculpting 2
Instructor Hangout - Detailed Sculpting

9 Topics
Section Intro - Retopology
Understanding Retopology
Manual Retopology Demonstration
Automatic Retopology
Automatic Retopology 2
Automatic Retopology 3 - Tidy Up
Retopology - Small Items
Retopology - Decimate
Instructor Hangout - Retopology

8 Topics
Section Intro - Unwrapping
Understanding UV Unwrapping
Marking Seams
Marking Seams 2
Unwrapping The Body
Repair Stretching Problems
Unwrapping All Objects Together
Instructor Hangout - Unwrapping

8 Topics
Section Intro - Baking
Understanding baking & PBR
Baking the orcs body
Baking the orcs body - cavity
Baking the horns & teeth 1
Baking the teeth & horns 2
Baking multiresolution objects
Instructor Hangout - Baking

13 Topics
Section Intro - Painting
Blocking out colours
Orc Body Painting Basics
Different Stroke Methods
Metallic maps
Painting with stencils
Painting With Blend Brushes
Painting The Metal
Painting the Horns & Teeth
Painting the roughness map
Painting the roughness map small items
Other blend brushes
Painting The Eyes

15 Topics
Section Intro - Animation
The Basics Of Keyframes
Rendering Animations
Understanding Armatures (Bones)
Animating A Snake
File Organisation
Basic Human Rig
Parenting the Basic Rig
The Rigify Rig
Blender to Mixamo
Weight Painting
Exporting the Character
Exporting the Textures
Import Blender To Unity
Unity Animator Controller

3 Topics
Basics of Lighting in Blender
Basics of Rendering
Course Wrap Up

1 Topic
Coupon For Original Course Content

1 Topic
Bonus Lecture

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