Course Highlights
  • Use shapes, values, and edges to create form
  • Create a basic palette using color theory
  • Animate their art using key frames, big motions, little motions, and motion blurs
Skills you will learn!
Curriculum

5 Topics
Introduction
Piskel Image Editor
First Creation
Pixel Art Programs Used in this Course
Pixel Art Program List

3 Topics
Shapes
Values
Edges

6 Topics
Using Basic Shapes
Cleaning Up Your Shapes
Shapes and Negative Space
Using Shapes to Create Depth
Shapes Challenge
Shapes Quiz

5 Topics
Values in your Palette
Using Values to Show Light
Using Values to Show Depth
Values Challenge
Values Quiz

3 Topics
Cleaning Up your Lines
Anti-aliasing
Edges Quiz

9 Topics
The Color Wheel
Warm and Cool Colors
Complementary Colors
Hue
Saturation
Value with Colors
Creating a Simple Palette
Color Challenge
Color Quiz

4 Topics
Mock-Up Shapes
Mock-Up Values
Mock-Up Colors Part 1
Mock-Up Colors Part 2

15 Topics
Frames
Key Frames
Animating a Rough Run Cycle Part 1
Animating a Rough Run Cycle Part 2
Run Cycle Cleanup
Getting Aseprite
Using Aseprite to Create a Basic Swordsman
Coloring the Swordsman
Swordsman Big Movements
Swordsman Motion Blur and Small Movements
Swordsman Idle Animation
BONUS LECTURE: Layers in Aseprite
BONUS LECTURE: Layers and Flying Animation
Animation Challenge
Animation Quiz

1 Topic
Wooden House in Aseprite

2 Topics
Congratulations and Posting You Art in the Discussions
Bonus Lecture: Tileset Pixel Art Coupon

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Learn to Create Pixel Art for your Games

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