Introducing Arcade Studio
Get to know the workspace
Adding assets to your project
Navigating around 3D space
Download our Example files
Navigating Unity's updates and new features
Getting to know the Unity Ecosystem
overview of the Made With section of Unity3d.com
overview of the Forum section of Unity3d.com
overview of the Answers section of Unity3d.com
overview of the Documentation section of Unity3d.com
overview of the Asset Store on Unity's website
Creating a free user account with Unity
Install Unity App versions and start new project
Link Visual Studio to Unity
Importing the 3D Game Kit
Creating assets | cube and sphere
Navigating around the workspace
Customizing your workspace
Setup / download Visual Studio
workspace layout and Visual Studio edits
Link Visual Studio to Unity + Project Setup
Importing the Adventure Sample Game and Folder setup
Importing the Corridor project
Explore the Console Panel
Problem Solving in the console panel
Variable Attributes | Part 1
Variable Attributes | Part 2
Multi Conditional and Expression
Importing the 3D Game Kit
Keyboard input & moving the cube
Move Back & Forth Left Right Up Down
Finding the input on translate in the api
Rotating around with input
Collision & rigidbody continued
Creating a lightswitch trigger event
Triggering multiple elements at once
Triggering multiple elements at once continued
Adding values to spawned objects
Applying force to spawned object
Target hit point refactor
Camera trigger state events
Camera minimap fullscreen
Player gravity setup - rotate to object
Player gravity rotation attractor
Player gravity rotation body
Raycast - object placement
Wrap up what we have learned
project download and install
scene setup in the 3D Game Kit
creating a blank scene for level 2
overview of the camera settings and Cinemachine
terrain generation with the 3D Game Kit
terrain setup with Unity Terrain Toolbox
terrain creation with Unity Terrain Toolbox
interactables - acid moving pad
interactables - door and pressure pad
scene setup with prefabs - part 1
scene setup with prefabs - part 2
scene setup speed through
painting objects with the instance painter tool
creating an instance painter
simple translator for moving platform
create a collectable object with the ProBuilder
adding material texture to the shield
equip the collectable shield
enemy detection radius setup
enemy damageable max hit change
player max hit and checkpoint change
trigger door to next level
lighting and progressive lightmapping
basic setup and programming for player health UI
Exploring the Project Package
Setting up your first scene
Getting to know the moving platforms
Getting to know interactibles like doors and pressure pads
How to setup a door switch
Working with and setting up enemies
Create a pushable box and damageable items
Teleport positions and teleport to next scene
Setting up environment objects | acid and spikes
Player setup and downloading a replacement character
Swap your player character
Laying out a flat level map for reference while building
Laying out the ground tiles with tile map
Destructibles Teleports and pushers
setting up movers to interact with
setting up doors to interact with
Connecting keys to the doors
Scene cleanup and code edit
Walkthrough gameplay check
Environment elements & enemy setup
Adding details to the scene setup
(speed-run-through) completing the details for the level
Adjusting the game lighting
Boss door trigger animation script 1
Boss door trigger animation script 2
Build out and wrap up elements
Setting up the Unity Project
Download and Explore the Package
Demonstration of the Wheel Collider
Walkthrough of the Prefab Vehicles and Camera System
Laying out a Flat Rough Idea for the Racetrack
Building out the Track | Snapping Explained
Building out the Track | Continued Adjustments
Building out the Track | Final Details
Setup Track Option Number 2 - Scene 2
Finishing the Speedometer
Wrap up the timer and create the countdown UI
Cleanup project and setup scripts
Setting up the Countdown System
Setting up the Checkpoint Trigger
Creating The Track Manager Prefab
Implementing the Boost Pick Up Element
Implementing a Jump Pickup Element
Setting up the Track Jump Pad
Adding the Rearview Mirror Camera
Setting up the Lap Counter UI
Lap Counter Script Finish
Race Complete Buttons and Code
Setting up Additional Vehicles
Adding Images to the Main Menu UI
Main Menu UI Buttons and Saving the Game
Loading The Game | part 1
Loading The Game | part 2
Camera Updates and Additional Cleanups
Selecting your Mixamo character
Choose Idle walk and run animations
Choose attack heal and charge up animations
Import fantasy environment
Import Abe animations and T-pose
Import 3rd person controller system
Character animator overview
Character animator controller setup
Animator idle behavior setup
Animator locomotion behavior setup
overview extend controller behaviors
Animator attack behavior setup
Attack behavior script core code
Attack script finish and apply animator behavior
Charge up/taunt animation setup
Charge up/taunt script core code
Heal animator behavior setup
Healing object trigger box
Healing interaction trigger script
Cleanup character prefab creation
Animation direction root offset adjustments
Particle effect package setup
Create staff weapon proxy
Attack particle effect - part 1
Attack particle - part 2 - translate forward
Adjust offset for all animations
Particle attack - part 4 - animation timing
Particle attack - part 5 - hit effect
Particle attack - part 6 - shoot direction
ProBuilder staff - part 1 - extruding
ProBuilder staff - part 2 - finalized object modeling
ProBuilder staff - part 3 - uv texture mapping
ProBuilder staff - part 4 - smooth and connect to hand
Character prefab update and charge up effect
Character prefab charge up effect coded animation
Character prefab healing effect coded animation
Cleanup and finalize character prefab
Abe character prefab in new forest scene
Rock object particle explosion
Cleanup walk run controls
Unity3D The Fundamentals (Project Files)
Finding the input from the api
Rotating around with input
Updated script for the next lesson on "color change with input"
Lightswitch trigger event
Triggering multiple elements
Values to spawned objects
Particle system - smoke stack
Camera trigger state events
Player gravity rotation setup
Raycast all from a gameObject
Examples 13 and 14 level load
Fire complex 4 dark smoke
Fire complex 5 white smoke
Fire complex 6 sparks falling
Fire complex 7 sparks rising
Smoke funnel 5 scene check
Maya Introduction (Project Files)
Viewport shading lighting
Material editor workspace
Edit options vertex edge face
UVW texture miscellaneous items