Introducing Arcade Studio 
 
Get to know the workspace 
 
Adding assets to your project 
 
Navigating around 3D space 
 
Download our Example files 
 
Navigating Unity's updates and new features 
 
Getting to know the Unity Ecosystem 
 
overview of the Made With section of Unity3d.com 
 
overview of the Forum section of Unity3d.com 
 
overview of the Answers section of Unity3d.com 
 
overview of the Documentation section of Unity3d.com 
 
overview of the Asset Store on Unity's website 
 
Creating a free user account with Unity 
 
Install Unity App versions and start new project 
 
Link Visual Studio to Unity 
 
Importing the 3D Game Kit 
 
Creating assets | cube and sphere 
 
Navigating around the workspace 
 
Customizing your workspace 
 
Setup / download Visual Studio 
 
workspace layout and Visual Studio edits 
 
Link Visual Studio to Unity + Project Setup 
 
Importing the Adventure Sample Game and Folder setup 
 
Importing the Corridor project 
 
Explore the Console Panel 
 
Problem Solving in the console panel 
 
Variable Attributes | Part 1 
 
Variable Attributes | Part 2 
 
Multi Conditional and Expression 
 
Importing the 3D Game Kit 
 
Keyboard input & moving the cube 
 
Move Back & Forth Left Right Up Down 
 
Finding the input on translate in the api 
 
Rotating around with input 
 
Collision & rigidbody continued 
 
Creating a lightswitch trigger event 
 
Triggering multiple elements at once 
 
Triggering multiple elements at once continued 
 
Adding values to spawned objects 
 
Applying force to spawned object 
 
Target hit point refactor 
 
Camera trigger state events 
 
Camera minimap fullscreen 
 
Player gravity setup - rotate to object 
 
Player gravity rotation attractor 
 
Player gravity rotation body 
 
Raycast - object placement 
 
Wrap up what we have learned 
 
project download and install 
 
scene setup in the 3D Game Kit 
 
creating a blank scene for level 2 
 
overview of the camera settings and Cinemachine 
 
terrain generation with the 3D Game Kit 
 
terrain setup with Unity Terrain Toolbox 
 
terrain creation with Unity Terrain Toolbox 
 
interactables - acid moving pad 
 
interactables - door and pressure pad 
 
scene setup with prefabs - part 1 
 
scene setup with prefabs - part 2 
 
scene setup speed through 
 
painting objects with the instance painter tool 
 
creating an instance painter 
 
simple translator for moving platform 
 
create a collectable object with the ProBuilder 
 
adding material texture to the shield 
 
equip the collectable shield 
 
enemy detection radius setup 
 
enemy damageable max hit change 
 
player max hit and checkpoint change 
 
trigger door to next level 
 
lighting and progressive lightmapping 
 
basic setup and programming for player health UI 
 
Exploring the Project Package 
 
Setting up your first scene 
 
Getting to know the moving platforms 
 
Getting to know interactibles like doors and pressure pads 
 
How to setup a door switch 
 
Working with and setting up enemies 
 
Create a pushable box and damageable items 
 
Teleport positions and teleport to next scene 
 
Setting up environment objects | acid and spikes 
 
Player setup and downloading a replacement character 
 
Swap your player character 
 
Laying out a flat level map for reference while building 
 
Laying out the ground tiles with tile map 
 
Destructibles Teleports and pushers 
 
setting up movers to interact with 
 
setting up doors to interact with 
 
Connecting keys to the doors 
 
Scene cleanup and code edit 
 
Walkthrough gameplay check 
 
Environment elements & enemy setup 
 
Adding details to the scene setup 
 
(speed-run-through) completing the details for the level 
 
Adjusting the game lighting 
 
Boss door trigger animation script 1 
 
Boss door trigger animation script 2 
 
Build out and wrap up elements 
 
Setting up the Unity Project 
 
Download and Explore the Package 
 
Demonstration of the Wheel Collider 
 
Walkthrough of the Prefab Vehicles and Camera System 
 
Laying out a Flat Rough Idea for the Racetrack 
 
Building out the Track | Snapping Explained 
 
Building out the Track | Continued Adjustments 
 
Building out the Track | Final Details 
 
Setup Track Option Number 2 - Scene 2 
 
Finishing the Speedometer 
 
Wrap up the timer and create the countdown UI 
 
Cleanup project and setup scripts 
 
Setting up the Countdown System 
 
Setting up the Checkpoint Trigger 
 
Creating The Track Manager Prefab 
 
Implementing the Boost Pick Up Element 
 
Implementing a Jump Pickup Element 
 
Setting up the Track Jump Pad 
 
Adding the Rearview Mirror Camera 
 
Setting up the Lap Counter UI 
 
Lap Counter Script Finish 
 
Race Complete Buttons and Code 
 
Setting up Additional Vehicles 
 
Adding Images to the Main Menu UI 
 
Main Menu UI Buttons and Saving the Game 
 
Loading The Game | part 1 
 
Loading The Game | part 2 
 
Camera Updates and Additional Cleanups 
 
Selecting your Mixamo character 
 
Choose Idle walk and run animations 
 
Choose attack heal and charge up animations 
 
Import fantasy environment 
 
Import Abe animations and T-pose 
 
Import 3rd person controller system 
 
Character animator overview 
 
Character animator controller setup 
 
Animator idle behavior setup 
 
Animator locomotion behavior setup 
 
overview extend controller behaviors 
 
Animator attack behavior setup 
 
Attack behavior script core code 
 
Attack script finish and apply animator behavior 
 
Charge up/taunt animation setup 
 
Charge up/taunt script core code 
 
Heal animator behavior setup 
 
Healing object trigger box 
 
Healing interaction trigger script 
 
Cleanup character prefab creation 
 
Animation direction root offset adjustments 
 
Particle effect package setup 
 
Create staff weapon proxy 
 
Attack particle effect - part 1 
 
Attack particle - part 2 - translate forward 
 
Adjust offset for all animations 
 
Particle attack - part 4 - animation timing 
 
Particle attack - part 5 - hit effect 
 
Particle attack - part 6 - shoot direction 
 
ProBuilder staff - part 1 - extruding 
 
ProBuilder staff - part 2 - finalized object modeling 
 
ProBuilder staff - part 3 - uv texture mapping 
 
ProBuilder staff - part 4 - smooth and connect to hand 
 
Character prefab update and charge up effect 
 
Character prefab charge up effect coded animation 
 
Character prefab healing effect coded animation 
 
Cleanup and finalize character prefab 
 
Abe character prefab in new forest scene 
 
Rock object particle explosion 
 
Cleanup walk run controls 
 
Unity3D The Fundamentals (Project Files) 
 
Finding the input from the api 
 
Rotating around with input 
 
Updated script for the next lesson on "color change with input" 
 
Lightswitch trigger event 
 
Triggering multiple elements 
 
Values to spawned objects 
 
Particle system - smoke stack 
 
Camera trigger state events 
 
Player gravity rotation setup 
 
Raycast all from a gameObject 
 
Examples 13 and 14 level load 
 
Fire complex 4 dark smoke 
 
Fire complex 5 white smoke 
 
Fire complex 6 sparks falling 
 
Fire complex 7 sparks rising 
 
Smoke funnel 5 scene check 
 
Maya Introduction (Project Files) 
 
Viewport shading lighting 
 
Material editor workspace 
 
Edit options vertex edge face 
 
UVW texture miscellaneous items