Course Highlights
  • How to use the free and open source Godot Game Engine version 3.x, from absolute beginner to intermediate levels
Skills you will learn!
Curriculum

1 Topic
First Steps: Hello Godot!

12 Topics
Planning Loony Lips
Introducing Arrays
Label: Text to the Player
LineEdit: Text From the Player
Buttons!
Appending Arrays and If Conditions
queue_free() and reload_current_scene()
Dictionaries - Adding a Story Template
Storybook Option 1: Story Objects
Storybook Option 2: JSON
Exporting Loony Lips
Reflecting on Loony Lips

20 Topics
Planning Hoppy Days
Installing Assets
PhysicsBody2D - Making a Character
Making Bunny Jump
AnimatedSprite - I Got The Moved Like Bunny
Reformatting - Elegance in Coding
Tilemaps - Making a Level
is_on_ceiling()
Parallax Backgrounds
The Game Over Screen
Area2D - Making Spike Hazards
AudiostreamPlayer - Bring the Noise
Adding Jump Pads
Gamestate.gd
Information to the Player
Adding Coins - AnimationPlayer Nodes
Bug Fixing is_on_floor()
Adding NPCs - Enter Spikeman
Making the Cloud NPC
Particles and a Portal

37 Topics
Planning Heist Meisters
Installing Assets for Heist Meisters
Making a Character Template Scene
The Player Character
Autotiles are Awesome: Bitmasks
Autotiles are Awesome II: Collisions
Better to Light a Candle: Light2D Nodes
Making a Security Camera
Player Detection I: Field of View
Player Detection II: Line of Sight
Adding Guards
Moving Guards I: Navigation Options
Moving Guards 2: get_simple_path()
Adding Furniture
Nightvision Mode
Simple Doors
Keypads
Locked Doors 1: Extending Scripts
Locked Doors 2: Wiring Numpads
Locked Doors 3: Combinations
Making a Computer
Computers and Combinations
Labels Lights and Nightvision
TextureProgress Nodes
Suspicious NPCs
Sneaking Around in a Box
Highlighting The Player
Making Disguises Risky
Boxes and Itemlist
Grabbing the Loot
Making a GUI for the Loot
Adding the Exit
Adding Polish
Preparing the Tutorial
Adding Objective Markers
Adding Objective Text
Finishing the Tutorial

15 Topics
Planning Cubedude Kickabout
Installing Cubedude Kickabout Assets
Making the Pitch
Physicsbody Nodes in 3D
Enter the Cubedude
Moving Each Player
Finishing the Pitch
Better Cubedude Movement
Functional Goals
Resetting the Game
Adding a GUI - 2D in 3D
Ending the Game
Adding Awesome - Set Dressing
Adding Awesome - Audio
Adding Awesome - Visual Effects

18 Topics
Planning Food Fight
Installing Assets for Food Fight
Setting Up a Play Space
Character and Player Scenes
AnimationTree
Mouselook
Moving With Mouselook
Should We Use A Gridmap?
Food to Fling - Firing Projectiles in 3D
A Varied Diet - Adding More Food
Finishing our Food
Making Bystanders
Creating Robots
Pausing the Game
Fun with Furniture 1: StaticBodies
Fun With Furniture 2: RigidBodies
Refil Zones
Combat Animations

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Discovering Godot

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