Lecture 01 - Installing Blender 
 
Lecture 02 - The Blender viewport 
 
Lecture 03 - The Blender interface 
 
lecture 04 - Modeling a table 
 
Lecture 05 - Modeling a chair 
 
Lecture 06 - Render engines 
 
Lecture 07 - Adding a texture 
 
Lecture 08 - Chair textures 
 
Lecture 09 - Modeling a dice 
 
Lecture 10 - Add a dice shader 
 
Lecture 11 - Make a scene render 
 
Lecture 12 - Introduction to Geometry Nodes 
 
Lecture 13 - Adding more dice holes 
 
Lecture 14 - Link Geometry data to material 
 
Lecture 15 - Replacing and render geometry dices 
 
Lecture 01 - Asset Manager 
 
Lecture 02 - Modeling strands 
 
Lecture 03 - Complex strands modeling 
 
Lecture 04 - Adding a grass texture 
 
Lecture 05 - Organize strands 
 
Lecture 06 - Bending strands 
 
Lecture 07 - Add strand variation 
 
Lecture 08 -  Updating grass material 
 
Lecture 09 - Building a grass patch (Geometry Nodes) 
 
Lecture 10 - Making grass patch variations 
 
Lecture 11 - Making a grass proxy 
 
Lecture 12 - Building a grass template 
 
Lecture 13 - Mixing grass patches 
 
Lecture 14 - Adding terrain displacement (Geometry Nodes) 
 
Lecture 15 - Improving grass material 
 
Lecture 16 - Mixing tall grass patch 
 
Lecture 17 - Modeling a white flower 
 
Lecture 18 - Modeling more flower leaves 
 
Lecture 19 - Adding flower texture 
 
Lecture 20 - Bending white flower 
 
Lecture 21 - Make flower variation 
 
Lecture 22 - Make a white flower patch + proxy ( Geometry Nodes) 
 
Lecture 23 - Modeling a yellow flower 
 
Lecture 24 - Making yellow flower variations 
 
Lecture 25 - Mixing yellow flower on grass template 
 
Lecture 26 - Animating grass + Camera 
 
lecture 01 - Preparing a new scene template 
 
Lecture 02 - Building a path generator ( Gemoetry Nodes) 
 
Lecture 03 - Combine grass and path (Geometry Nodes) 
 
Lecture 04 - Blending path and terrain materials 
 
Lecture 05 - Improving terrain shader 
 
Lecture 06 - Working with M-tree 
 
Lecture 07 - Merging branches with tree root 
 
Lecture 08 - Blending tree material 
 
Lecture 10 - Creating tree twigs ( Geometry nodes) 
 
Lecture 11 - Building a medium size tree 
 
Lecture 12 - Merging branches with tree trunk 
 
Lecture 13 - Blending tree materials and adding tree twigs 
 
Lecture 14 - building a complex tree 
 
Lecture 15 - Completing complex tree 
 
Lecture 16 - Animating twigs 
 
Lecture 17 - Importing trees and shaping terrain 
 
Lecture 18 - Adding trees on terrain 
 
Lecture 19 - Making tree proxy 
 
Lecture 20 - Changing light and shape terrain 
 
Lecture 21 - Adding fog and HDRI map 
 
Lecture 22 -  adding water plane 
 
Lecture 23 - Shaping terrain and adding rocks 
 
Lecture 24 - Adding plants and more rocks 
 
Lecture 25 - Scatter path with rocks 
 
Lecture 26 -  scatter rocks on path (geometry nodes) 
 
Lecture 27 -  Changing scene light 
 
Lecture 28 -  Creating low scene fog 
 
Lecture 29 -  Improving scene fog 
 
Bonus video - Path sattering 
 
Chapter 5- Lecture 01 - preparing new scene template 
 
Chapter 5 - lecture 02 - Adding water plane 
 
Chapter 5 - Lecture 03 - Blending terrain material 
 
Chapter 5 - Lecture 04 - Changing grass scattering 
 
Chapter 5 - Lecture 05 - Adding distance trees 
 
Chapter 5 - Lecture 06 - Adding fog and deforming landscape 
 
Chapter 5 - Lecture 07 - Importing high resolution trees 
 
Chapter 5 - Lecture 08 - Making a ruine material 
 
Chapter 5 - Lecture 09 - Mixing displacement maps 
 
Chapter 5 - Lecture 10 - Adding sandstone layer 
 
Chapter 5 -  lecture 11 - Mixing dirt layer 
 
Chapter 5 - Lecture 12 - Adding dark brick layer 
 
Chapter 5 - Lecture 13 - Building the ruine 
 
Chapter 5 -  Lecture 14 - Building the tower and adding window holes 
 
Chapter 5 - Lecture 15 - Adding the ruine material 
 
Chapter 5 - Lecture 16 - Adding sandstone layers 
 
Chapter 5 - Lecture 17 - Building a roof and adding a texture 
 
Chapter 5 - Lecture 18 - Adding roof border and model single bricks 
 
Chapter 5 - Lecture 19 - Sculpting bricks 
 
Chapter 5 -  Lecture 20 - Adding ruine bricks (Geometry nodes) 
 
Chapter 5 - Lecture 21 - Clean up ruine bricks 
 
Chapter 5 - Lecture 22 - Merging ruine in landscape 
 
Chapter 5 - Lecture 23 - Creating shrubs 
 
Chapter 5 - Lecture 24 -  Making shrub proxy models 
 
Chapter 5 - Lecture 25 - Adding shrubs and making changes on landscape 
 
Chapter 5 - Lecture 26 - Adding small water plants 
 
Chapter 5 - Lecture 27 - Making small changes on the landscape 
 
Chapter 5 - Lecture 28 - Adding rocks and plants 
 
Chapter 5 - Lecture 29 - Bonus - Replacing ruine with photoscan 
 
Lecture 01 - Creating a new scene template 
 
Lecture 2 - Creating a river 
 
Lecture 3 - Blending terrain materials 
 
Lecture 04 - Adding terrain displacement 
 
Lecture 05 - Adding distance plane + Trees 
 
Lecture 06 - Importing high resolution trees 
 
Lecture 07 - Shaping landscape _ more distance trees 
 
Lecture 08 - Adding river rocks 
 
Lecture 09 - Adding building blueprints 
 
Lecture 10 - Shaping the farmhouse 
 
Lecture 11 - Adding window and door holes + making a roof 
 
Lecture 12 - Adding farmhouse material 
 
Lecture 13 - Painting plaster on bricks 
 
Lecture 14 - Adding brick ornament 
 
Lecture 15 - Merging brick ornament with bricks 
 
Lecture 16 - Adding ornament displacement 
 
Lecture 17 - Add roof material + displacement 
 
Lecture 18 - Making a door frame 
 
Lecture 19 - Making a door and window 
 
Lecture 20 - Add window glass material 
 
Lecture 22 - Add roof sealing 
 
Lecture 23 - Adding wall decoration 
 
Lecture 24 - Blending farmhouse with landscape 
 
Lecture 25 - Making a young tree 
 
Lecture 26 - Making a tree proxy model 
 
Lecture 27 - Adding young tree vertex layer 
 
Lecture 28 - Adding shrubs 
 
Lecture 29 - Adding river rocks scatter (Geometry Nodes 
 
Lecture 30 - Improving river rocks 
 
Lecture 31 - Making small landscape changes 
 
Lecture 32 - Adding plants 
 
Lecture 33 - Adding river displacement 
 
Lecture 34 - Grow ivy on farmhouse 
 
Lecture 35 - Scene Cleanup 
 
Lecture 01 : Creating a new scene template 
 
Lecture 02 : Adding a distance plane 
 
Lecture 03 : Shaping the terrain 
 
Lecture 04 : Importing castle 
 
Lecture 05 : Importing and updating clouds 
 
Lecture 06 : Blending terrain 
 
Lecture 07 : Importing grass template 
 
Lecture 08 : Adding grass color attributes 
 
Lecture 10 : Adding shrubs 
 
Lecture 11: Adding distance trees 
 
Lecture 12 : Improving foreground 
 
Lecture 13 : Importing high resolution trees 
 
Lecture 14 : Adding rock scatter 
 
Lecture 15 : Importing background ruine + plants 
 
Lecture 16 : Finalizing scene 
 
Lecture 01 : Creating a new scene template 
 
Lecture 02: Shaping the landscape 
 
Lecture 03 : Sculpting terrain 
 
Lecture 04 : Blending terrain textures 
 
Lecture 05 : Adding grass 
 
Lecture 06: Adding atmosphere 
 
Lecture 07: Blending grass with normal value 
 
Lecture 08: Importing ruine photoscan 
 
Lecture 09: Adding a background plane 
 
Lecture 10: adding a distance river 
 
Lecture 11: Sculpting background layer 
 
Lecture 12: Adding distance trees 
 
Lecture 13: Adding mountains 
 
Lecture 14: Making mountain variations 
 
Lecture 15: Creating alpha background trees 
 
Lecture 16: Blending alpha trees in background 
 
Lecture 17: Adding rocks scatter 
 
Lecture 18: Adding high resolution trees 
 
Lecture 19: Finalzing trees 
 
Lecture 01 - introduction 
 
Lecture 02 - Download and installing Blender 2.81 
 
Lecture 03 - Getting in touch with the blender viewport 
 
Lecture 04 - The Blender 3D interface 
 
Lecture 06 - Eevee and Cycles 
 
Lecture 07 - The workbench 
 
Lecture 08 - Creating a simple object 
 
Lecture 09 - Making a dice 
 
Lecture 10 - Adding dice holes 
 
Lecture 11 - Adding a material 
 
Lecture 12 - Improving dice material 
 
Lecture 13 - Making a scene render 
 
Lecture 01 - Introduction to materials (2.81) 
 
Lecture 02 - Materials in the real world 
 
Lecture 03 - Materials in 3D scenes 
 
Lecture 04 - Building a material setup sphere 
 
Lecture 05 - Making colors with color ramp node 
 
Lecture 06 -  Mixing image textures 
 
Lecture 7 - Mix plaster on the bricks 
 
Lecture 08 - Add sandstone border 
 
Lecture 09 -  Add displacement and weight layer 
 
Lecture 10 - Optimizing node tree in groups 
 
Lecture 11 - Adding background images 
 
Lecture 12 - Building the wall 
 
Lecture 13 - Using the boolean modifier 
 
Lecture 14 - Remesh the wall 
 
Lecture 15 - Adding wall material 
 
Lecture 16 - Adding displacement map 
 
Lecture 17 - Adding weight layer sandstone 
 
Lecture 18 - Making a render 
 
Lecture 01 - Introduction 
 
Lecture 02 - Making a scene template 
 
Lecture 03 - deform the landscape 
 
Lecture 04 - Importing the wall model 
 
Lecture 05 - Adding landscape material 
 
Lecture 06 - Adding landscape displacement 
 
Lecture 07 - Importing HDRI map 
 
Lecture 08 - Adding grass strand backplate 
 
Lecture 09 - Model a grass strand 
 
Lecture 10 - Adding strand details 
 
Lecture 11 -  Adding strand texture 
 
Lecture 12 - Making strand variations 
 
Lecture 13 - making a grass clump 
 
Lecture 14 -  making clump variations 
 
Lecture 15 - Convert grass clump 
 
Lecture 16 - Adding grass material 
 
Lecture 17 - adding terrain displacement 
 
Lecture 18 - Adding grass particle system 
 
Lecture 19 - improving grass looks 
 
Lecture 20 - adding particle texture 
 
Lecture 21 - grass color variation 
 
Lecture 22 - Modeling small reed 
 
Lecture 23 - modeling reed variation models 
 
Lecture 24 - Adding reed particle system 
 
Lecture 26 - Mixing grass length 
 
Lecture 27 - Adding grass on the ruin 
 
Lecture 28 - Making scene improvements 
 
Lecture 01- Making a scene template 
 
Lecture 02 - making a scene blockout 
 
Lecture 03 - Starting with the farmhouse 
 
Lecture 04 - Adding roofs 
 
Lecture 05 - Extending roof 
 
Lecture 06 - adding holes 
 
Lecture 07 - Adding bevels 
 
Lecture 08 - Making wooden bars 
 
Lecture 09 - Placing wooden bars 
 
Lecture 10 - adding roof and brick texture 
 
Lecture 11 - Adding texture variation 
 
Lecture 12 -  Adding leaking texture 
 
Lecture 13 -  Adding more leaking 
 
Lecture 14 - Making a window 
 
Lecture 15 - Adding texture and frame 
 
Lecture 16 - Merging window frames 
 
Lecture 17 - making window frame variations 
 
Lecture 18 - Merging windows with house 
 
Lecture 19 - making a door 
 
Lecture 20 - adding roof sealings 
 
Lecture 21 - Adding roof slates 
 
Lecture 22 - Adding roof slates on small roofs 
 
Lecture 23 - Creating a door hook 
 
Lecture 24 - Improving texture details 
 
Lecture 25 - improving building materials 
 
Lecture 26 -  Importing house in scene 
 
Lecture 27 - Adding grass weight layer 
 
Lecture 28 - Importing grass 
 
Lecture 29 - Modeling dead leaves 
 
Lecture 30 - Adding dead leaves material 
 
Lecture 31 - adding dead leave particle layer 
 
Lecture 32 - making a tree with the sapling tool 
 
Lecture 33 - generating a birch tree 
 
Lecture 34 - Adjusting the root 
 
Lecture 35 - Adding weight layer branches 
 
Lecture 36 -  Modeling birch leaves 
 
Lecture 37 - Merging leaves on twig 
 
Lecture 38 - Adding twigs on tree 
 
Lecture 39 - Updating twig material 
 
Lecture 40 - Making more birch trees 
 
Lecture 41 - fixing the root 
 
Lecture 42 - Importing the trees 
 
Lecture 43 - Adjusting the twig material 
 
Lecture 44 - Adding scene fog 
 
Lecture 45 - Adding grass variation 
 
Lecture 46 - Modeling reed 
 
Lecture 47 - making the reed curvy 
 
Lecture 48 - merging  leaves on the stem 
 
Lecture 49 - Adding reed particles 
 
Lecture 50 - Adding small reed 
 
Lecture 51 - Adding path on terrain 
 
Lecture 52 - Making scene adjustments 
 
Lecture 53 - Scene compositing 
 
Lecture 01 - Introduction 
 
Lecture 02 - Importing assets from previous scenes 
 
Lecture 03 - Importing trees 
 
Lecture 04 - Modeling nettle leaves 
 
Lecture 05 - Modeling more nettle leaves 
 
Lecture 06 - Adding nettle texture 
 
Lecture 07 - Curvy leaves and modeling a nettle stem 
 
Lecture 08 - merging leaves with nettle stem 
 
Lecture 09 - making nettle variation 
 
Lecture 10 - Modeling celandine plant 
 
Lecture 11 - Curve the celandine 
 
Lecture 12 - Modeling celandine flower 
 
Lecture 13 - Merging the leaves and the stem on the flower 
 
Lecture 14 - Improving celandine flower 
 
Lecture 15 - Modeling plant leave 
 
Lecture 16 - Modeling plant stem and merging leaves 
 
Lecture 17 - Improving plant material 
 
Lecture 18 - making dry grass 
 
Lecture 19 - Modeling Ivy leave 
 
Lecture 20 - Building Ivy Branch 
 
Lecture 21 - Improving Ivy material 
 
Lecture 22 - Modeling field maple leave 
 
Lecture 23 - Making leaves curvy 
 
Lecture 24 - Modeling field maple twig 
 
Lecture 25 - making twig variations 
 
Lecture 26 - Generating field maple tree 
 
Lecture 27 - Adding trunk texture 
 
Lecture 28 - Adding twigs on tree 
 
Lecture 29 - Organizing trees 
 
Lecture 01 - Introduction 
 
Lecture 02 - Organizing scene template 
 
Lecture 3 -  deforming the terrain 
 
Lecture 04 - Modeling castle blockout 
 
Lecture 05 - Modeling castle tower 
 
Lecture 06 - Adding holes and remesh 
 
Lecture 07 - Improving the towers 
 
Lecture 08 - Optimizing towers and improving materials 
 
Lecture 09 - Adding more texture layers 
 
Lecture 10 - Mixing texture layer towers 
 
Lecture 11 - Adding sandstone borders 
 
Lecture 12 - Adding roofing texture 
 
Lecture 13 - Improving roof texture 
 
Lecture 14 - modeling a window frame 
 
Lecture 15 - Making window variations 
 
lecture 16 - Modeling a sandstone window frame 
 
Lecture 17 - Merging windows with towers 
 
Lecture 18 - Modeling sandstone border for the tower 
 
Lecture 19 - Modeling the main structure base 
 
Lecture 20 - Modeling the broken walls 
 
Lecture 21 - Adding gun holes 
 
Lecture 22 - Addin g more gun holes 
 
Lecture 23 - Improving textures 
 
Lecture 24 - Adding holes in the main structure 
 
Lecture 25 - remesh the main structure 
 
Lecture 26 - Adding sandstone texture window layers 
 
Lecture 27 - Adding sandstone door texture layer 
 
Lecture 28 - Importing window frames 
 
Lecture 29 - Adding metal frames 
 
Lecture 30 - Modeling wall borders 
 
Lecture 31 - Adding extra walls 
 
Lecture 32 - Adding roof texture 
 
Lecture 33 - Modeling roof slates 
 
Lecture 34 - Modeling roof bars 
 
Lecture 35 - Modeling a small roof 
 
Lecture 36 - Making a roof sealing 
 
Lecture 37 - Modeling a hatch 
 
Lecture 38 - Merging hatches with the building 
 
Lecture 39 - Adding wall displacement 
 
Lecture 40 - Improving main structure 
 
Lecture 41 - Adding terrain displacement 
 
Lecture 42 - Adding path vertex layer 
 
Lecture 43 - Improving terrain 
 
Lecture 44 - Adding grass particle system 
 
Lecture 45 - Importing nature assets 
 
Lecture 46 - Adding small plants 
 
Lecture 47 - Adding small reed 
 
Lecture 48 - Importing trees 
 
Lecture 49 - Improving grass and importing hdri sky 
 
Lecture 50 - Adding weight layer towers 
 
Lecture 51 - Adding ivy branches 
 
Lecture 52 - Adding tall reed and water leaves 
 
Lecture 53 - Finalize scene